

I was giggling from the very start when I went online and there were eight of us in a map. I’m pretty sure I can’t convince my husband to play it with me again, but I thought it would be interesting to play with other people since local offers the opportunity to talk with and strategize, whereas online multiplayer offers no such thing. This is why I was so excited when Human Fall Flat announced an online multiplayer option in addition to the couch co-op. The entire campaign can be finished in singleplayer, but as someone who beat it the first time in co-op, the thought of going solo seems incredibly difficult. As one might expect, physics factor heavily into every aspect of the experience, so even things that look easy require a good deal of finesse. Climbing is about sticking the character’s arms up in the air and running at cliff sides, hoping to grab on. Holding the trigger “grabs” with that arm, so doing a simple puzzle like plugging wires into a socket requires the coordinated effort of bending down, grabbing the wires, and trying to move the little ragdoll arms in just the right direction. While looking around, the character will bend or turn in that direction, and the player uses the left and right triggers to control the left and right arms respectively. It sounds simple but the catch is in the control scheme - the left stick handles movement and and the right handles the camera, as usual, but the character’s arms are the challenge.

The ultimate goal of each is to jump through an exit door on the edge of the map and land on the next one below. In Human Fall Flat, the player is a ragdoll, sort of marshmallow-looking guy who tries to solve discrete areas that are each essentially one big puzzle. I’ve never seen either of us get so mad or laugh so hard. I originally bought it because it offered split-screen multiplayer, and beat the campaign with my husband. I’ve been playing Human Fall Flat for a couple of years now, and have loved it.

WTF Just about anything is possible, and I do mean anything. LOW Some puzzles took hours to figure out. HIGH Balanced perfectly between silliness and seriousness. The Hardest I’ve Ever Laughed At A Puzzler
